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Not to be confused with. This article contains.

Without proper, you may see instead of the intended characters. An emoticon (,, rarely pronounced ) is a pictorial representation of a using, numbers and letters, usually written to express a person's feelings or mood.

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An emoticon (/ ɪ ˈ m oʊ t ɪ k ɒ n /, i-MOHT-i-kon, rarely pronounced / ɪ ˈ m ɒ t ɪ k ɒ n /) is a pictorial representation of a facial expression using. Hike has updated their messaging app for BlackBerry OS 5,6 and 7 to version 2.5 that brings a lot of new features including performance improvements that prevents the app from crashes. The app has also been built from the ground up that makes users send messages and also navigate through the.

In Western countries, emoticons are usually written at a right angle to the direction of the text. Users from popularized a kind of emoticon called kaomoji (; lit. 顔(kao)=face, 文字(moji)=character(s); often confused with in the West) that can be understood without tilting one's head to the left. This style arose on ASCII NET of Japan in 1986.

As social media have become widespread, emoticons have played a significant role in communication through technology, and some devices have provided stylized pictures that do not use punctuation. They offer another range of 'tone' and feeling through texting that portrays specific emotions through facial gestures while in the midst of text-based cyber communication. Contents • • • • • • • • • • • • • • • • • • • • • Origin of the term [ ] The word is a portmanteau word of the words 'emotion' and 'icon'. In, and, text emoticons are often automatically replaced with small corresponding images, which came to be called 'emoticons' as well.

Emoticons for a smiley face:-) and sad face:-( appear in the first documented use in digital form. Certain complex character combinations can only be accomplished in double-byte languages, giving rise to especially complex forms, sometimes known by their romanized Japanese name of.

The use of emoticons can be traced back to the 17th century, drawn by a notary to indicate his satisfaction with the state of his town's municipal financial records in 1635, but they were commonly used in casual and humorous writing. Digital forms of emoticons on the were included in a proposal by of in,, in a message on 19 September 1982.

Emoticons published in the March 30, 1881 issue of Puck. Four vertical typographical emoticons were published in 1881 by the U.S. Satirical magazine, with the stated intention that the publication's letterpress department thus intended to 'lay out. All the cartoonists that ever walked.' In 1912, proposed 'an improvement in punctuation – the snigger point, or note of: it is written thus ‿ and presents a smiling mouth. It is to be appended, with the full stop, to every jocular or ironical sentence'.

In a 1936 article, Alan Gregg proposed (-) for smile, (--) for laugh (more teeth showing), (#) for frown, (*) for wink, and (#) for 'intense interest, attention, and incredulity'. Note that the symbols are correctly oriented and are not sideways. Emoticons had already come into use in sci-fi in the 1940s, although there seems to have been a lapse in cultural continuity between the communities. The September 1962 issue of published an article titled 'Typewri-toons.' The piece, featuring typewriter-generated artwork credited to 'Royal Portable,' was entirely made up of repurposed typography, including a capital letter P having a bigger bust than a capital I, a lowercase b and d discussing their pregnancies, an asterisk on top of a letter to indicate the letter had just come inside from a snowfall, and a classroom of lowercase n's interrupted by a lowercase h 'raising its hand.' Two additional 'Typewri-toons' articles subsequently appeared in Mad, in 1965 and 1987.

Moscow Olympic Games 1980, Polish poster In 1963 the ', a yellow button with two black dots representing eyes and an upturned thick curve representing a mouth was created by freelance artist. It was realized on order of a large insurance company as part of a campaign to bolster the morale of its employees and soon became a big hit. This smiley presumably inspired many later emoticons; the most basic graphic emoticon that depicts this is in fact a small yellow smiley face. In a interview in April 1969, asked writer: 'How do you rank yourself among writers (living) and of the immediate past?' Nabokov answered: 'I often think there should exist a special typographical sign for a smile – some sort of concave mark, a supine round bracket, which I would now like to trace in reply to your question.' In 1971, a French journalist,, created a smiley logo to mark good news in the French newspaper France Soir. Loufrani was the first person to trademark the symbol, in 1972.

Later, in 1996, Loufrani established with his son, Nicolas Loufrani. Nicolas developed hundreds of different emoticons, including 3D versions. His designs were registered at the United States Copyright Office in 1997, and appeared online as.gif files in 1998. These were the first graphical representations of the originally text-based emoticon. He published his icons as well as emoticons created by others, along with their ASCII versions, in an online Smiley Dictionary in the early 2000s.

This dictionary included over 3,000 different Smileys and was published as a book called Dico Smileys in 2002. The Smiley Company has trademarked its version of the smiley face in over 100 countries. In 1997, The Smiley Company filed a trademark application with the. In 2001, opposed the registration, citing a likelihood of confusion between the Loufrani smiley and a smiley face Walmart had been using since 1990. The USPTO eventually sided with Walmart and rejected The Smiley Company's application, due to widespread use of smiley face designs. Seeking to prevent Walmart from using any smiley face design, Nicolas Loufrani next sued Walmart in federal court in 2009, while claiming that his smiley face was 'readily distinguishable' from Walmart's. The case was closed in 2011 when the two parties agreed to settle out of court.

The terms of the settlement were undisclosed, but Walmart continued to use its smiley design intermittently, and returned to using it in a major marketing role in 2016. Starting circa 1972, on the system, emoticons and other decorative graphics were produced as, particularly with: typing a character, backing up, then typing another character. For example, WOBTAX and VICTORY both produced convincing smiley faces (where the overprinted characters produced the solid background, and pixels untouched by any of the characters produced the actual design).

This developed into a sophisticated set, particularly in combination with superscript and subscript. Creation of:-) and:-( [ ] was the first documented person to use the emoticons:-) and:-(, with a specific suggestion that they be used to express emotion. The text of his original proposal, posted to the computer science general on 19 September 1982 (11:44), was thought to have been lost, but was recovered 20 years later by Jeff Baird from old backup tapes. 19-Sep-82 11:44 Scott E Fahlman:-) From: Scott E Fahlman I propose that the following character sequence for joke markers::-) Read it sideways. Actually, it is probably more economical to mark things that are NOT jokes, given current trends. For this, use:-( Other notable computer scientists who participated in this thread include,, and.

Within a few months, it had spread to the and. Many variations on the theme were immediately suggested by Scott and others. Western style [ ] Usually, emoticons in Western style have the eyes on the left, followed by nose and the mouth.

The two character version:) which omits the nose is also very popular. Common Western examples [ ]. Main article: The most basic emoticons are relatively consistent in form, but each of them can be transformed by being rotated (making them tiny ), with or without a hyphen (nose). There are also some possible variations to emoticons to get new definitions, like changing a character to express a new feeling, or slightly change the mood of the emoticon. For example,:( equals sad and:(( equals very sad.

Weeping can be written as:'(. A blush can be expressed as:'. Others include wink;), a grin:D, smug:->, and tongue out:P, such as when. An often used combination is also:( for anger, or >:D for an evil grin, which can be, again, used in reverse, for an unhappy angry face, in the shape of D. See also: The character 囧 (U+56E7), which means 'bright', is also used in the Chinese computing community for a frowning face.

It is also combined with posture emoticon Orz, such as 囧rz. The character existed in, but its use as emoticon was documented as early as January 20, 2005. Other ideographic variants for 囧 include 崮 (king 囧), 莔 (queen 囧), 商 (囧 with hat), 囧興 (turtle), 卣 ().

The character 槑 (U+69D1), which sounds like the word for 'plum' (梅 (U+FA44)), is used to represent double of 呆 (dull), or further magnitude of dullness. In Chinese, normally full characters (as opposed to the stylistic use of 槑) may be to express emphasis. Posture emoticons [ ] Orz [ ]. The Japanese custom of Orz (other forms include: Or2, on_, OTZ, OTL, STO, JTO, _no, _冂○, ​rz, ) is an emoticon representing a kneeling or bowing person (the Japanese version of which is called ) with the 'o' being the head, the 'r' being the arms and part of the body, and the 'z' being part of the body and the legs. This represents failure and despair.

It is also commonly used for representing a great admiration (sometimes with an overtone of sarcasm) for someone else's view or action. [ ] It was first used in late 2002 at the forum on Techside, a Japanese personal website. At the 'Techside FAQ Forum' (TECHSIDE教えて君BBS(教えてBBS) ), a poster asked about a cable cover, typing '_  ̄ ○' to show a cable and its cover. Others commented that it looked like a kneeling person, and the symbol became popular. These comments were soon deleted as they were considered off-topic. By 2005, Orz spawned a: blogs have been devoted to the emoticon, and services have been named after it. In Taiwan, Orz is associated with the phrase ' – that is, the concept of males being rejected for a date by girls they are pursuing with a phrase like 'You are a nice guy.'

Orz should not be confused with m(_ _)m, which means 'Thank you' or an apology. [ ] Multimedia variations [ ] A portmanteau of emotion and, an emotisound is a brief sound transmitted and played back during the viewing of a message, typically an IM message or e-mail message. The sound is intended to communicate an emotional.

[ ] Many instant messaging clients automatically trigger sound effects in response to specific emoticons. [ ] Some services, such as MuzIcons, combine emoticons and music player in an -based widget. In 2004, The chat application introduced a feature called 'emotiblips', which allows Trillian users to stream files to their instant message recipients 'as the voice and video equivalent of an emoticon'. In 2007, and promoted the 'emoticlip' as a form of for the second season of the show The Hills. The emoticlips were twelve short snippets of dialogue from the show, uploaded to YouTube, which the advertisers hoped would be distributed between web users as a way of expressing feelings in a similar manner to emoticons.

The emoticlip concept is credited to the Bradley & Montgomery advertising firm, which hopes they would be widely adopted as 'greeting cards that just happen to be selling something'. In 2008, an emotion-sequence animation tool, called FunIcons was created. The and -based application allows users to create a short animation.

Users can then email or save their own animations to use them on similar social utility applications. Download Driver Webcam Notebook Cce Info here. During the first half of the 2010s, there have been different forms of small audiovisual pieces to be sent through instant messaging systems to express one's emotion. These videos lack of a popular name yet and there are several ways to designate them: 'emoticlips' (named above), 'emotivideos' or more recently 'emoticon videos'. These are tiny little videos which can be easily transferred from one mobile phone to another or many other devices. The current video compression codecs (like ) allow these pieces of video to be light in terms of KB and very portable.

Emoticons and intellectual property rights [ ]. Patented drop down menu for composing phone mail text message with emoticons. In 2000, obtained a U.S.

Registration for the 'frowny' emoticon:-( when used on 'greeting cards, posters and art prints.' In 2001, they issued a satirical press release, announcing that they would sue Internet users who typed the frowny; the joke backfired and the company received a storm of protest when its mock release was posted on technology news website.

A number of have been filed on inventions that assist in communicating with emoticons. A few of these have issued as US., for example, discloses a method developed in 2001 to send emoticons over a cell phone using a drop down menu. The stated advantage over the was that the user saved on the number of keystrokes though this may not address the obviousness criteria. In, the Supreme Administrative Court ruled in 2012 that the emoticon cannot be trademarked, thus repealing a 2006 administrative decision trademarking the emoticons:-), =), =(,:) and:(. The emoticon:-) was also filed in 2006 and registered in 2008 as a European (CTM). In 2005, a Russian court rejected a legal claim against by a man who claimed to hold a trademark on the;-) emoticon.

In 2008, Russian entrepreneur Oleg Teterin claimed to have been granted the trademark on the;-) emoticon. A license would not 'cost that much – tens of thousands of dollars' for companies, but would be free of charge for individuals. Main article: Some smiley faces were present in Unicode since 1.1.0, including a white face, a white face, and a black smiling face.

('Black' refers to a glyph which is filled, 'white' refers to a glyph which is unfilled). (partial) (PDF) 0 1 2 3 4 5 6 7 8 9 A B C D E F U+260x U+261x U+262x U+263x U+264x U+265x U+266x U+267x U+268x U+269x U+26Ax U+26Bx U+26Cx U+26Dx U+26Ex U+26Fx Notes 1. As of Unicode version 10.0 2. Empty areas indicate code points assigned to non-emoticon characters 3.

U+263A and U+263B are inherited from Microsoft introduced in 1981, although inspired by older systems The block was introduced in Standard version 6.0 (published in October 2010) and extended by 7.0. It covers Unicode range from U+1F600 to U+1F64F fully. (PDF) 0 1 2 3 4 5 6 7 8 9 A B C D E F U+1F60x U+1F61x U+1F62x U+1F63x U+1F64x Notes 1. As of Unicode version 10.0 After that block had been filled, Unicode 8.0 (2015),9.0 (2016) and 10.0 (2017) added additional emoticons in the range from U+1F910 to U+1F9FF.Currently,U+1F90C to U+1F90F,U+1F93F,U+1F94D to U+1F94F,U+1F96C to U+1F97F,U+1F998 to U+1F9CF(excluding U+1F9C0 which contains an emoji representing 🧀) and 1F9E7 to 1F9FF does not contain any emoticons since Unicode 10.0 (2017). (PDF) 0 1 2 3 4 5 6 7 8 9 A B C D E F U+1F90x U+1F91x U+1F92x U+1F93x U+1F94x U+1F95x U+1F96x U+1F97x U+1F98x U+1F99x U+1F9Ax U+1F9Bx U+1F9Cx U+1F9Dx U+1F9Ex U+1F9Fx Notes 1. As of Unicode version 10.0 2. Grey areas indicate non-assigned code points For historic and compatibility reasons, some other heads and figures, which mostly represent different aspects like genders, activities and professions instead of emotions, are also found in (especially U+1F466 through U+1F487) and.

Body parts, mostly hands, are also encoded in the and blocks. See also [ ].

Content Ratings General (G) Teen (T) Mature (M) Adult (A) Overview All ages May not be suitable for children under the age of 13 May not be suitable for children under the age of 17 Content that is generally recognized as appropriate only for or that is legally restricted to persons at least the age of majority in their region. Violence Minimal cartoon or fantasy violence Mild to moderate cartoon, fantasy, or realistic violence Frequent, intense or graphic cartoon, fantasy, or realistic violence Extreme depictions of graphic violence appropriate only for or legally restricted to persons at least 18 years of age.